﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Ultimate_Gladiator;

namespace CreatingClasses
{
    class Player
    {
        private Gladiator vechter;

        public Player(){
            vechter = new Gladiator();
            Game1.game.Components.Add(vechter);
        }


        public void Update()
        {
            GamePadState gamePadState = GamePad.GetState(PlayerIndex.One);

            // Move the player left and right with arrow keys or d-pad
            if(gamePadState.IsButtonDown(Buttons.LeftThumbstickLeft))
            {
                Console.WriteLine("YADA YADA");
            }
        }
    }
}